class in UnityEngine.Rendering
/
Inherits from:Rendering.ResourcePathsBaseAttribute
/
Implemented in:UnityEngine.CoreModule
Attribute specifying information about the paths where these resources are located.
This is only used in the editor and doesn't have any effect at runtime. See IRenderPipelineResources for usage.
| ResourceFormattedPathsAttribute | Creates a new ResourceFormattedPathsAttribute for an array's elements using formatted path names. |
| isField | Disambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
| location | The lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
| paths | Search paths. As we don't store it at runtime, you cannot rely on this property for runtime operation. |