Version: Unity 6 Beta (6000.0)
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Rigidbody2D.SlideResults.surfaceHit

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public RaycastHit2D surfaceHit;

Description

The specific contact found when a slide movement is performed with Rigidbody2D.Slide.

When a slide along a surface occurs, a surface contact will be detected either from using a Rigidbody2D.SlideMovement.surfaceAnchor or using Rigidbody2D.SlideMovement.gravityScale.

In short, if the movement anchors to a surface or if gravity causes a contact with the surface, this RaycastHit2D represents that contact.

NOTE: This contact does not necessarily represent the surface that movement is tangent to. That is represented by Rigidbody2D.SlideResults.slideHit.

Additional resources: Rigidbody2D.SlideResults.slideHit, Rigidbody2D.Slide and SlideMovement.

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