A Splat prototype is just a texture that is used by the TerrainData.
A class on a Terrain GameObject.
| metallic | The metallic value of the splat layer. |
| normalMap | Normal map of the splat applied to the Terrain. |
| smoothness | The smoothness value of the splat layer when the main texture has no alpha channel. |
| texture | Texture of the splat applied to the Terrain. |
| tileOffset | Offset of the tile texture of the SplatPrototype. |
| tileSize | Size of the tile used in the texture of the SplatPrototype. |