Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

TextureImporterSwizzle

enumeration

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Description

Options for where texture color channel data comes from in the TextureImporter.

By default, the Texture Importer maps each color channel from the source image to the same color channel in the imported texture. For example, the default value of TextureImporter.swizzleR is TextureImporterSwizzle.R.

Additional resources: TextureImporter.swizzleR, TextureImporter.swizzleG, TextureImporter.swizzleB, TextureImporter.swizzleA.

Properties

RUse the red color channel.
GUse the green color channel.
BUse the blue color channel.
AUse the alpha color channel.
OneMinusRUse the inverted red color channel.
OneMinusGUse the inverted green color channel.
OneMinusBUse the inverted blue color channel.
OneMinusAUse the inverted alpha color channel.
ZeroUse black (a value of zero) for the color channel.
OneUse white (a value of one) for the color channel.
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