Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

TooltipAttribute

class in UnityEngine

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Inherits from:PropertyAttribute

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Implemented in:UnityEngine.CoreModule

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Description

Specify a tooltip for a field in the Inspector window.


Tooltip hovering over the class it was added to.

In the following script a Tooltip is added. This provides information to the user about the range of values for the health variable. The suggested range is provided in the TooltipAttribute string.

Note: Unity will only use Tooltips from Fields when displaying them in the Editor. You can add Tooltips to other areas, such as classes, structs, and properties to work with user created editor extensions, but Unity won't display them in the Editor.

using UnityEngine;

public class Example : MonoBehaviour { [Tooltip("Health value between 0 and 100.")] int health = 0; }

Properties

tooltipThe tooltip text.

Constructors

TooltipAttributeSpecify a tooltip for a field.

Inherited Members

Properties

applyToCollectionMakes attribute affect collections instead of their items.
orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.
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