Version: Unity 6 Beta (6000.0)
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TrailRenderer.colorGradient

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public Gradient colorGradient;

Description

Set the color gradient describing the color of the trail at various points along its length.

Additional resources: Gradient.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default"));

// A simple 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); tr.colorGradient = gradient; }

void Update() { tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); } }
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