Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

AtomicSafetyHandle.CheckExistsAndThrow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void CheckExistsAndThrow(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle);

Parameters

handle The AtomicSafetyHandle to check.

Description

Check if an AtomicSafetyHandle is valid.

Throws an exception if the AtomicSafetyHandle is already destroyed. An `AtomicSafetyHandle` is invalid under the following conditions:

* The version number it stores no longer matches the version number of the associated entry in the safety system. * AtomicSafetyHandle.Release is called on the AtomicSafetyHandle, or on another AtomicSafetyHandle that references the same memory region. * The secondary version number it stores no longer matches the secondary version number of the associated entry in the safety system. This situation happens when AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion or AtomicSafetyHandle.SetBumpSecondaryVersionOnSchedule are called on the AtomicSafetyHandle.

For more information about container version numbers, refer to Copying NativeContainer structures.

CheckExistsAndThrow is identical in behavior to AtomicSafetyHandle.IsHandleValid, except that it throws an exception when the handle isn't valid, rather than returning false.

Additional resources: AtomicSafetyHandle.IsHandleValid

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961