Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

NativeArray<T0>.Equals

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool Equals(NativeArray<T> other);

Parameters

other The NativeArray to compare against.

Returns

bool True if the two NativeArray instances are the same, false otherwise.

Description

Compares two NativeArray<T0> instances.

Two NativeArray<T0> instances are considered the same if they point to the same underlying memory buffer, and have the same length.


Declaration

public bool Equals(object obj);

Parameters

obj The object to compare against.

Returns

bool True if the NativeArray and the object are the same, false otherwise.

Description

Compares a NativeArray<T0> instance and an object.

A NativeArray and an object are considered the same if they point to the same underlying memory buffer, and have the same length.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961