Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

TicksPerSecond

struct in Unity.IntegerTime

/

Implemented in:UnityEngine.CoreModule

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Description

The number of ticks per second ( rate ) of the discrete time, expressed as a rational number.

Static Properties

DefaultTicksPerSecondThe default rate is 141120000 ticks per second. This value can represent most frame rates in a lossless way.
TicksPerSecond11988120 Frames per second drop-frame.
TicksPerSecond120120 Frames per second.
TicksPerSecond239724 Frames per second drop-frame.
TicksPerSecond2424 Frames per second.
TicksPerSecond242525 Frames per second drop-frame.
TicksPerSecond2525 Frames per second.
TicksPerSecond299730 Frames per second drop-frame.
TicksPerSecond3030 Frames per second.
TicksPerSecond5050 Frames per second.
TicksPerSecond599460 Frames per second drop-frame.
TicksPerSecond6060 Frames per second.

Properties

DenominatorReturns the denominator.
NumeratorReturns the numerator.
ValidReturns whether the rate is valid. An invalid rate has a 0 denominator.

Constructors

RationalTime.TicksPerSecondConstructor that builds a rational TicksPerSecond. The fraction is immediately reduced.

Public Methods

EqualsReturns whether two values are equal.
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