Before you use BRG, your project must support it. BRG requires your project to:
Note: The BatchRendererGroup uses DOTS Instancing shaders, but it doesn’t require any DOTS packages. The name reflects the new data-oriented way to load instance data, and also helps with backward compatibility with existing Hybrid Renderer compatible shadersA program that runs on the GPU. More info
See in Glossary.
For information on how to use BRG to create a basic renderer, see Creating a renderer with BatchRendererGroup.