DOTS Instancing shaders in URP
Declare DOTS Instancing properties in a custom shader in URP
Support DOTS Instancing in a a custom shader in URP
To support DOTS Instancing, a shaderA program that runs on the GPU. More info
See in Glossary needs to do the following:
- Use shader model 4.5 or newer. Specify
#pragma target 4.5 or higher.
- Support the
DOTS_INSTANCING_ON keyword. Declare this with #pragma multi_compile _ DOTS_INSTANCING_ON.
- Declare at least one block of DOTS Instanced properties each of which has least one property. For more information, see Declaring DOTS Instanced properties.
Note: Shader Graphs and shaders that Unity provides in URP and HDRP support DOTS Instancing.
DOTS Instancing shaders in URP
Declare DOTS Instancing properties in a custom shader in URP
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