Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to GameObjects
Transforms

GameObject fundamentals

Topic Description
Transforms Information about transforms for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in Unity.
Quaternion and euler rotations in Unity Learn about quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info
See in Glossary
and rotations for GameObjects in Unity.
Static Objects Information about static GameObjects.
Deactivating GameObjects Learn about how to deactivate GameObjects.
Introduction to GameObjects
Transforms
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