Version: Unity 6.1 Alpha (6000.1)
Language : English
Adding a Scriptable Render Pass to the frame rendering loop in URP
Introduction to Scriptable Renderer Features in URP

Injecting a render pass via a Scriptable Renderer Feature in URP

Scriptable Renderer Features are components you can add to a renderer to alter how URP renders a project.

Page Description
Introduction to Scriptable Renderer Features What a Scriptable Renderer Feature is, and how a Scriptable Renderer Feature relates to a Scriptable Render Pass.
Create a Scriptable Renderer Feature Create a Scriptable Renderer Feature, add it to the Universal Renderer, and enqueue a render pass.
Apply a Scriptable Renderer Feature to a specific camera type Control which camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
the effect of a Scriptable Renderer Feature applies to.
Example of a complete Scriptable Renderer Feature An example of a complete Scriptable Renderer Feature with a Scriptable Render Pass that creates a blur effect.
Scriptable Renderer Feature API reference API reference for the Scriptable Renderer Feature class.

Additional resources


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Adding a Scriptable Render Pass to the frame rendering loop in URP
Introduction to Scriptable Renderer Features in URP
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961