Version: Unity 6.1 Alpha (6000.1)
Language : English
Flare Layer component reference
Create and configure a halo light effect

Light halos

Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

A Light with a separate Halo Component
A Light with a separate Halo Component
Topic Description
Create and configure a halo light effect Create and customize a halo around a light source.
Halo component reference Explore the properties for the Halo component to customize the appearance of a halo.

Render pipeline information

How you work with light halos depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
you use.

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Built-in Render Pipeline
Halos Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Yes

Use a Halo component.
Flare Layer component reference
Create and configure a halo light effect
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