Represents settings that Unity applies to draw commands in this draw range.
For more information, see BatchRendererGroup.
| allDepthSorted | Indicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set. | 
| batchLayer | The batch layer to use for draw commands in this draw range. | 
| layer | The layer to use for draw commands in this draw range. | 
| motionMode | Specifies how to generate motion vectors in this draw range. | 
| receiveShadows | Indicates whether instances from draw commands in this draw range should receive shadows. | 
| rendererPriority | The sorting priority to use for draw commands in this draw range. | 
| renderingLayerMask | The rendering layer mask to use for draw commands in this draw range. | 
| sceneCullingMask | Use this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression (1 << layer) & sceneCullingMask is true. This field is typically used when rendering Editor previews. | 
| shadowCastingMode | Specifies how instances from the draw commands in this draw range cast shadows. | 
| staticShadowCaster | Indicates whether instances from the draw commands in this draw range render into cached shadow maps. |