Version: Unity 6.2 Alpha (6000.2)
Language : English
Friction Joint 2D component reference
Hinge Joint 2D fundamentals

Hinge Joint 2D

Techniques and resources for working with Hinge JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
2D components.

Page Description
Hinge Joint 2D fundamentals Understand the Hinge JointA joint that groups together two Rigidbody components, constraining them to move like they are connected by a hinge. It is perfect for doors, but can also be used to model chains, pendulums and so on. More info
See in Glossary
2D component and how it’s used to rotate a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
around point in space.
Hinge Joint 2D component reference Explore the properties of the Hinge Joint 2D.
Friction Joint 2D component reference
Hinge Joint 2D fundamentals
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