Version: Unity 6.2 Alpha (6000.2)
Language : English
Troubleshooting GPU instancing
Introduction to batching draw calls

Batching draw calls

Resources and approaches for improving performance by combining static GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
or moving GameObjects into fewer draw calls.

Page Description
Introduction to batching draw calls Understand how Unity creates batches of static and dynamic GameObjects to reduce draw calls.
Enable draw call batching Make sure GameObjects are compatible with static batchingA technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. More info
See in Glossary
and dynamic batchingAn automatic Unity process which attempts to render multiple meshes as if they were a single mesh for optimized graphics performance. The technique transforms all of the GameObject vertices on the CPU and groups many similar vertices together. More info
See in Glossary
.
Batching static GameObjects Resources for combining static GameObjects into fewer draw calls.
Batching moving GameObjects Resources for combining moving GameObjects into fewer draw calls.
Troubleshooting GPU instancing
Introduction to batching draw calls
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