Version: Unity 6.2 Alpha (6000.2)
Language : English
Choose a Lighting Mode
Adjust Mixed lights at runtime

Set the Lighting Mode of a scene

  1. Select the Lighting Settings Asset for the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
    See in Glossary
    .
  2. In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
    See in Glossary
    , navigate to Mixed Lighting.
  3. Use the drop-down menu to set the Lighting Mode.

If your project uses the High-Definition Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(HDRP), follow the instructions in the HDRP Shadowmask Lighting Mode documentation instead.

Match shadow colors in Subtractive mode

When you set a Scene’s Lighting Mode to Subtractive, Unity displays the Realtime Shadow Color property in the Lighting window. Unity uses this color when it combines real-time shadows with baked shadows. Change this value to approximate the color of the indirect lighting in your Scene, to better match the real-time shadows with the baked shadows.


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Choose a Lighting Mode
Adjust Mixed lights at runtime
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