Version: Unity 6.2 Alpha (6000.2)
Language : English
Troubleshooting occlusion culling
Introduction to Physical Cameras

Simulating real-world cameras with Physical Cameras

Resources and techniques for using a Physical CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
component, which has the same camera settings as most 3D modeling applications.

Page Description
Physical Cameras Understand how a Physical Camera component simulates real-word cameras, including settings such as focal length and sensor size.
Widen the view with Lens Shift Offset the camera lens from its sensor horizontally and vertically, to reposition an object in the frame with little or no distortion.
Crop or stretch the view with Gate Fit Resources about using the Gate Fit setting to crop, overscan or stretch the camera view.

Additional resources

Troubleshooting occlusion culling
Introduction to Physical Cameras
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961