To support DOTS Instancing, a shaderA program that runs on the GPU. More info
See in Glossary needs to do the following:
#pragma target 4.5
or higher.DOTS_INSTANCING_ON
keyword. Declare this with #pragma multi_compile _ DOTS_INSTANCING_ON
.Note: Shader Graphs and shaders that Unity provides in URP and HDRP support DOTS Instancing.