Version: Unity 6.2 Alpha (6000.2)
Language : English
Optimize lighting in the Built-In Render Pipeline
Lighting window reference

Lighting reference

Explore lighting properties and settings, for example in the Lighting window, the Lighting Settings Asset, and Debug Draw Modes.

Page Description
Lighting window reference Explore the properties and settings in the Lighting window to customize lighting.
Lighting Settings Asset Inspector window reference Explore the properties and settings in the Lighting Settings Asset InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window to configure lightmapping.
Lightmap Parameters Asset Inspector window reference Explore the properties and settings in the LightmapA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary
Parameters Asset to create lighting presets.
Debug Draw Modes for lighting reference Explore the Debug Draw Modes in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
view to understand and debug the lighting in your scene.

Additional resources


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Optimize lighting in the Built-In Render Pipeline
Lighting window reference
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