Version: Unity 6.2 (6000.2)
Language : English
Create variations of prefabs
Override prefab instances

Overriding prefab instance data

Use overrides to create variations of prefab instances, while still linking those instances to the same prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
asset.

Topic Description
Override prefab instances Modify properties, components, or child GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
on individual prefab instances.
Remove unused override data Clean up override data that’s no longer in use.

Additional resources

Create variations of prefabs
Override prefab instances
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