Version: Unity 6.2 Alpha (6000.2)
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Render Graph Viewer window reference for URP
Injecting a render pass via a Scriptable Renderer Feature in URP

Adding a Scriptable Render Pass to the frame rendering loop in URP

Add a custom render pass to the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the RenderPipelineManager API.

Page Description
Injecting a render pass via a Scriptable Renderer Feature Write a class that inherits ScriptableRendererFeature, and use it to creates an instance of the custom render pass you created, and insert the custom render pass into the rendering pipeline.
Inject a render pass via scripting Use the RenderPipelineManager API to insert a custom render pass into the rendering pipeline.
Restrict a render pass to a scene area Enable a custom rendering effect only if the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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is inside a volume in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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.
Injection points reference URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop.

Additional resources

Render Graph Viewer window reference for URP
Injecting a render pass via a Scriptable Renderer Feature in URP
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