| absoluteURL | The URL of the document. For WebGL, this is a web URL. For Android, iOS, or Universal Windows Platform (UWP) this is a deep link URL (Read Only). |
| backgroundLoadingPriority | Priority of background loading thread. |
| buildGUID | Returns a GUID for this build (Read Only). |
| cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). |
| companyName | Returns application company name (Read Only). |
| consoleLogPath | Returns the path to the console log file, or an empty string if the current platform does not support log files. |
| dataPath | Contains the path to the game data folder on the target device (Read Only). |
| exitCancellationToken | Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only). |
| genuine | Returns false if application is altered in any way after it was built. |
| genuineCheckAvailable | Returns true if application integrity can be confirmed. |
| identifier | Returns the application identifier at runtime. |
| installerName | Returns the name of the store or package that installed the application (Read Only). |
| installMode | Returns application install mode (Read Only). |
| internetReachability | Returns the type of internet reachability currently possible on the device. |
| isBatchMode | Returns true when Unity is launched with the -batchmode flag from the command line (Read Only). |
| isConsolePlatform | Is the current Runtime platform a known console platform. |
| isEditor | Whether the game is running inside the Unity Editor (Read Only). |
| isFocused | Whether the Player currently has focus (Read Only). |
| isMobilePlatform | Identifies whether the current Runtime platform is a known mobile platform. |
| isPlaying | Returns true when called in any kind of built Player, or when called in the Editor in Play mode (Read Only). |
| persistentDataPath | Contains the path to a persistent data directory (Read-only). |
| platform | Returns the platform the game is running on (Read Only). |
| productName | Returns application product name (Read Only). |
| runInBackground | Determines whether the Player should run when the application is in the background |
| sandboxType | Returns application running in a sandbox environment (Read-only). |
| streamingAssetsPath | The path to the StreamingAssets folder (Read Only). |
| systemLanguage | The language in which the user's operating system is running in. |
| targetFrameRate | Specifies the target frame rate at which Unity tries to render your game. |
| temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). |
| unityVersion | The version of the Unity runtime used to play the content. |
| version | Returns application version number (Read Only). |