class in UnityEngine
/
Inherits from:YieldInstruction
/
Implemented in:UnityEngine.CoreModule
Asynchronous operation coroutine.
You can yield until asynchronous operation continues, or manually check whether it's done
(isDone) or progress (progress).
Additional resources: SceneManager.LoadSceneAsync, AssetBundle.LoadAssetAsync, Resources.LoadAsync.
| allowSceneActivation | Allow Scenes to be activated as soon as it is ready. |
| isDone | Has the operation finished? (Read Only) |
| priority | Priority lets you tweak in which order async operation calls will be performed. |
| progress | What's the operation's progress. (Read Only) |
| completed | Raised when this AsyncOperation operation has completed. |