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ClosemethodName | The name of the MonoBehaviour method to call. |
parameter | An optional parameter value to pass to the called method. |
options | Whether an error should be raised if the method doesn't exist on the target object. |
Calls the specified method on every MonoBehaviour attached to the GameObject or any of its children.
A parameter
specified for a method that doesn't accept parameters is ignored.
If options
is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { /// Calls the function ApplyDamage with a value of 5 /// // Every script attached to the GameObject and all its children // that has a ApplyDamage function will be called. gameObject.BroadcastMessage("ApplyDamage", 5.0); } }
public class Example2 : MonoBehaviour { public void ApplyDamage(float damage) { print(damage); } }
Additional resources: MonoBeheaviour, GameObject.SendMessage, GameObject.SendMessageUpwards