class in UnityEditor.PackageManager.Requests
Implements interfaces:ISerializationCallbackReceiver
Base class for all Package Manager asynchronous operations. Use this class to track the status and results of package operations, such as adding, removing, or updating packages.
IsCompleted property to know when the operation is done.Status property of the Request for a StatusCode of Success before accessing results to make sure the operation was successful.using UnityEngine; using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests;
[ExecuteInEditMode] public class RequestExample : MonoBehaviour { ListRequest m_Request; void Start() { Debug.Log("Requesting packages list..."); m_Request = Client.List(); }
void Update() { if (m_Request != null && m_Request.IsCompleted) { if (m_Request.Status == StatusCode.Success) { foreach (var package in m_Request.Result) { Debug.Log($"Package: {package.name} ({package.version})"); } } else { Debug.Log($"Package list request failed: {m_Request.Error}"); } m_Request = null; } } }
Related information
| Error | The error returned by the request, if any. |
| IsCompleted | Whether the request is complete. |
| Status | The request status. |