| from | The starting point of the ray in world coordinates. | 
| direction | The direction of the ray. | 
| distance | The maximum distance the ray should check for collisions. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces. | 
Create a RaycastCommand.
The query is run in the default physics scene.
| physicsScene | The physics scene to run the raycast query in. | 
| from | The starting point of the ray in world coordinates. | 
| direction | The direction of the ray. | 
| distance | The maximum distance the ray should check for collisions. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces. | 
Create a RaycastCommand.
| from | The starting point of the ray in world coordinates. | 
| direction | The direction of the ray. | 
| distance | The maximum distance the ray should check for collisions. | 
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. | 
| maxHits | The maximum number of Colliders the ray can hit. | 
Create a RaycastCommand.
The query is run in the default physics scene.
| physicsScene | The physics scene to run the raycast query in. | 
| from | The starting point of the ray in world coordinates. | 
| direction | The direction of the ray. | 
| distance | The maximum distance the ray should check for collisions. | 
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. | 
| maxHits | The maximum number of Colliders the ray can hit. | 
Create a RaycastCommand.