Version: Unity 6.2 Alpha (6000.2)
LanguageEnglish
  • C#

CommandBuffer.SetShadingRateImage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetShadingRateImage(ref Rendering.RenderTargetIdentifier shadingRateImage);

Parameters

shadingRateImage The shading rate image to use with variable rate shading.

Description

Add a "set shading rate image" command.

In a draw call, the final shading rate is influenced by three key components: the base shading rate, shading rate combiners, and the shading rate image. The base shading rate serves as the default when no other specifications are provided. The shading rate combiners dictate the manner in which the base shading rate interacts with the shading rate image. An invalid RenderTargetIdentifier is the equivalent of ShadingRateFragmentSize.FragmentSize1x1 for images.

Warning: This method is experimental on the Xbox Series X|S platform.

Additional resources: SystemInfo.supportsVariableRateShading.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961