Version: Unity 6.2 Alpha (6000.2)
LanguageEnglish
  • C#

RenderPipeline.SupportsRenderRequest

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool SupportsRenderRequest(Camera camera, RequestData data);

Parameters

camera The camera to verify if it supports this render request.
data The render request to verify if the render pipeline supports it.

Returns

bool true if the combination of the camera and render pipeline supports the RequestData type.

Description

Checks if the render pipeline supports the RequestData type with the camera.

Call this method before RenderPipeline.SubmitRenderRequest to verify if the render pipeline supports the RequestData render request. By default SupportsRenderRequest returns false unless the render pipeline implements RenderPipeline.IsRenderRequestSupported.

For an example that uses SupportsRenderRequest, refer to RenderPipeline.SubmitRenderRequest.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961