Provides an interface to get time information from Unity.
For more information, see the following pages in the User Manual:
| captureDeltaTime | Slows your application’s playback time to allow Unity to save screenshots in between frames. |
| captureDeltaTimeRational | Slows your application’s playback time to allow Unity to save screenshots in between frames. |
| captureFramerate | The reciprocal of Time.captureDeltaTime. |
| deltaTime | The interval in seconds from the last frame to the current one (Read Only). |
| fixedDeltaTime | The interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed. |
| fixedTime | The time at which the current MonoBehaviour.FixedUpdate started in seconds since the start of the game (Read Only). |
| fixedTimeAsDouble | The double precision time since the last MonoBehaviour.FixedUpdate started (Read Only). This is the time in seconds since the start of the game. |
| fixedUnscaledDeltaTime | The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.(Read Only). |
| fixedUnscaledTime | The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game. |
| fixedUnscaledTimeAsDouble | The double precision timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate (Read Only). This is the time in seconds since the start of the game. |
| frameCount | The total number of frames since the start of the game (Read Only). |
| inFixedTimeStep | Returns true if called inside a fixed time step callback (like MonoBehaviour's MonoBehaviour.FixedUpdate), otherwise returns false (Read Only). |
| maximumDeltaTime | The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames. |
| maximumParticleDeltaTime | The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. |
| realtimeSinceStartup | The real time in seconds since the game started (Read Only). |
| realtimeSinceStartupAsDouble | The real time in seconds since the game started (Read Only). Double precision version of Time.realtimeSinceStartup. |
| smoothDeltaTime | A smoothed out Time.deltaTime (Read Only). |
| time | The time at the beginning of the current frame in seconds since the start of the application (Read Only). |
| timeAsDouble | The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
| timeAsRational | The time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime. |
| timeScale | The scale at which time passes. |
| timeSinceLevelLoad | The time in seconds since the last non-additive scene finished loading (Read Only). |
| timeSinceLevelLoadAsDouble | The double precision time in seconds since the last non-additive scene finished loading (Read Only). |
| unscaledDeltaTime | The timeScale-independent interval in seconds from the last frame to the current one (Read Only). |
| unscaledTime | The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |
| unscaledTimeAsDouble | The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |