Version: Unity 6.2 Alpha (6000.2)
LanguageEnglish
  • C#

TransferFunction

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains electro-optical transfer function (EOTF) options, which describe how the final rendered video signal is converted to physical light intensity on display devices.

Selecting the appropriate transfer function ensures that the color representation is accurate and consistent across different display systems.
Unity selects the appropriate transfer function based on the selected ColorGamut.

Properties

sRGBsRGB transfer function, commonly used for Standard Dynamic Range (SDR) displays.
BT1886ITU-R BT.1886 transfer function, standard for HDTV.
PQPerceptual Quantizer (PQ), also known as SMPTE ST 2084 transfer function, used for High Dynamic Range (HDR) displays.
LinearLinear transfer function, where output luminance is directly proportional to input.
Gamma22Gamma 2.2 transfer function, common in CRT displays.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961