struct in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
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CloseHierarchy is a struct allowing access to the hierarchy of visual elements
childCount | Number of child elements in this object's contentContainer |
parent | The physical parent of this element in the hierarchy. |
this[int] | Returns the element at the specified index in the hierarchy |
Add | Add an element to this element's contentContainer |
Children | Returns the physical children of the element. |
Clear | Remove all child elements from this element's contentContainer |
ElementAt | Retrieves the child element at position |
Equals | Compares instances of the Hierarchy struct for equality. |
IndexOf | Retrieves the index of the specified VisualElement in the Hierarchy. |
Insert | Insert an element into this element's contentContainer |
Remove | Removes this child from the hierarchy. |
RemoveAt | Removes a child, at the provided index, from the contentContainer of the current element. |
Sort | Reorders child elements from this VisualElement contentContainer. |
operator != | Compares instances of the Hierarchy struct for inequality. |
operator == | Compares instances of the Hierarchy struct for equality. |