Version: Unity 6.3 Beta (6000.3)
Language : English
Avoiding asset duplication
Modify source assets from code

Scripting with assets

Access different types of assets from your C# code to use or change them as part of your runtime application.

Topic Description
Stream assets directly into a build Use a StreamingAssets folder to make runtime-ready assets available directly to your built application, bypassing the regular project build process.
Modify source assets from code Make temporary or permanent modifications to source assets from your runtime application code.

Additional resources

Avoiding asset duplication
Modify source assets from code
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