Version: Unity 6.3 Beta (6000.3)
Language : English
ScriptPlayable and PlayableBehaviour
Playables API examples

Playable Director component

Use the Playable Director component to build a PlayableGraph from a PlayableAsset. Once built, you can then use the Playable Director component to manage the playback and timing of the PlayableGraph through a PlayableDirector object.

The PlayableDirector object includes methods that control playback, retrieve or set binding information, and subscribe to playback state notifications. Refer to the PlayableDirector class for more information and an example of how to use the PlayablesAn API that provides a way to create tools, effects or other gameplay mechanisms by organizing and evaluating data sources in a tree-like structure known as the PlayableGraph. More info
See in Glossary
API to interact with the Playable Director component.

The Playable Director component is primarily used by Unity’s Timeline to do the following:

  • Store the link between a Timeline instance and a Timeline asset.
  • Store the list of Timeline asset tracks and their bindings.
  • Control when the Timeline instance plays and how it updates its clock.
  • Control what happens when the Timeline instance finishes playing.

Refer to Playable Director component in the Timeline package documentation for more information.

Additional resources

ScriptPlayable and PlayableBehaviour
Playables API examples
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