Version: Unity 6.3 Beta (6000.3)
Language : English
Create a quad mesh via script
Introduction to level of detail

Optimize mesh rendering using level of detail (LOD)

Strategies and resources for applying level of detailThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary
(LOD) techniques to meshes to reduce rendering workload.

This section contains information on LOD techniques for meshes. For information on LOD techniques for shadersA program that runs on the GPU. More info
See in Glossary
, refer to SubShader LOD value.

Topic Description
Introduction to level of detail Understand level of detail (LOD) and LOD indices, and learn about the LOD features available in Unity.
Mesh LOD MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
LOD is a Unity feature that reduces the number of polygons to draw with minimum memory footprint and computational overhead.
LOD GroupA component to manage level of detail (LOD) for GameObjects. More info
See in Glossary
LOD Group is a flexible Unity LOD solution. It provides more optimization options than the Mesh LOD feature, but has a larger memory footprint and computational overhead.
2D images for low level of detail (LOD) Techniques and resources for using 2D billboardsA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary
to simplify 3D meshes that are far away.

Additional resources

Create a quad mesh via script
Introduction to level of detail
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