Version: Unity 6.3 Beta (6000.3)
Language : English
Testing Lost Crypt
2. Running a test in a LostCrypt

1. Setting up LostCrypt

Learning Objectives

In this exercise you’ll set up a simple Unity 2D project and import a sample project (LostCrypt).

Prerequisites

  1. Unity 2020.3 LTS - recommended version of Unity for this training session
  2. C# IDE (for example Rider or Visual Studio) - not necessary but highly recommended. This way you can use features like a debugger and reliable syntax autocompletion.

Exercise

  1. Open Unity Hub and click New Project. Select a blank 2D (or Core2D) project.
  2. Enter a Project Name and click Create.
  3. Visit the LostCrypt asset page. Click Add to my Assets -> Open in Unity Editor.
  4. Package Manager window opens automatically. Find Lost Crypt - 2D Sample Project. Press Download and then Import.
  5. Import Unity Package window opens. Click Import to add all additional packages and assets to your newly created project.
  6. Restart Unity if needed.

Now confirm that LostCrypt works correctly.

  1. From the Project tab open Scenes/Main.
  2. Enter Play Mode by clicking Play button.
  3. You should be able to move your character around.

Further reading and Resources

You can read more about LostCrypt in our blog post.

Hints (what can go wrong)

  • There might be some dependency problems - please make sure LostCrypt is downloaded for the suggested Unity LTS version.
  • Make sure you have the newest project packages in your Package Manager.
Testing Lost Crypt
2. Running a test in a LostCrypt
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