Version: Unity 6.3 Beta (6000.3)
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  • C#

GeneratorInstance.Process

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Declaration

public Networking.UnityWebRequest.Result Process(ref Audio.RealtimeContext context, ChannelBuffer buffer, DedicatedServer.Arguments args);

Parameters

Parameter Description
context The RealtimeContext associated with this call. You either get this from your own callback, or from ControlContext.Manual.BeginMix.
args Additional arguments passed along, which can be default-initialized.
buffer The buffer the GeneratorInstance will put its processing result into.

Returns

Result A Result struct indicating amongst other things how many frames were actually written into .

Description

Manually process this particular GeneratorInstance.

In most use cases, you would not call this directly, but rather have the audio system call it for you. If you are yourself nesting a GeneratorInstance inside another ProcessorInstance, you would call this.

Additional resources: IRealtime.Process

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