Version: Unity 6.3 Beta (6000.3)
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AudioSource.maxDistance

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public float maxDistance;

Description

The distance where sound either becomes inaudible or stops attenuation, depending on the rolloff mode.

AudioRolloffMode.Linear: For the linear rolloff mode, the maxDistance is the point where the volume reaches zero and the sound becomes inaudible.

AudioRolloffMode.Custom: For the custom rolloff mode, the maxDistance sets the distance bounds of the curve. Any distance beyond holds the last available value.

AudioRolloffMode.Logarithmic: For the logarithmic rolloff mode, the audio source ignores this setting. The sound will continue to attenuate with distance indefinitely.

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