Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.Swizzle

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Declaration

public static Vector3 Swizzle(Vector3 position, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
position The 3D position to transform.
transformPlane The transform plane to use.

Returns

Vector3 The transformed position.

Description

Transform a 3D position into a 3D position using the selected transform plane.


Declaration

public static Vector4 Swizzle(Vector4 position, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
position The 3D position to transform.
transformPlane The transform plane to use.

Returns

Vector4 The transformed position.

Description

Transform a 3D position (with perspective divide) into a 3D position using the selected transform plane.


Declaration

public static Matrix4x4 Swizzle(Matrix4x4 matrix, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
position The Matrix position to transform.
transformPlane The transform plane to use.

Returns

Matrix4x4 The transformed matrix.

Description

Transform a Matrix position (with perspective divide) into a Matrix position using the selected transform plane.

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