Version: Unity 6.3 Beta (6000.3)
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  • C#

PhysicsWorld.DrawGeometry

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Declaration

public void DrawGeometry(LowLevelPhysics2D.CircleGeometry geometry, LowLevelPhysics2D.PhysicsTransform transform, Color color, float lifetime, LowLevelPhysics2D.PhysicsWorld.DrawFillOptions drawFillOptions);

Parameters

Parameter Description
geometry The geometry to draw.
transform The transform to use on the specified geometry.
color The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.

Description

Draw the specified Circle Geometry. This is only used in the Unity Editor or in a Development Player. See CircleGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.


Declaration

public void DrawGeometry(LowLevelPhysics2D.CapsuleGeometry geometry, LowLevelPhysics2D.PhysicsTransform transform, Color color, float lifetime, LowLevelPhysics2D.PhysicsWorld.DrawFillOptions drawFillOptions);

Parameters

Parameter Description
geometry The geometry to draw.
transform The transform to use on the specified geometry.
color The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.

Description

Draw the specified Capsule geometry. This is only used in the Unity Editor or in a Development Player. See CapsuleGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.


Declaration

public void DrawGeometry(LowLevelPhysics2D.PolygonGeometry geometry, LowLevelPhysics2D.PhysicsTransform transform, Color color, float lifetime, LowLevelPhysics2D.PhysicsWorld.DrawFillOptions drawFillOptions);

Parameters

Parameter Description
geometry The geometry to draw.
transform The transform to use on the specified geometry.
color The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.

Description

Draw the specified Polygon geometry. This is only used in the Unity Editor or in a Development Player. See PolygonGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.


Declaration

public void DrawGeometry(LowLevelPhysics2D.SegmentGeometry geometry, LowLevelPhysics2D.PhysicsTransform transform, Color color, float lifetime);

Parameters

Parameter Description
geometry The geometry to draw.
transform The transform to use on the specified geometry.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

Description

Draw the specified Segment geometry. This is only used in the Unity Editor or in a Development Player. See SegmentGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.

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