Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RenderBuffer

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Color or depth buffer part of a RenderTexture.

A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.

This class represents either a color or a depth buffer part of a RenderTexture.

Additional resources: RenderTexture.colorBuffer, RenderTexture.depthBuffer, Graphics.activeColorBuffer, Graphics.activeDepthBuffer, Graphics.SetRenderTarget.

Public Methods

Method Description
GetNativeRenderBufferPtrReturns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface.
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