Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

SceneHandle

struct in UnityEngine.SceneManagement

/

Implemented in:UnityEngine.CoreModule

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Description

Handle to a scene. This is a wrapper around an EntityId.

Static Properties

Property Description
NoneThe default value of a SceneHandle that is empty.

Public Methods

Method Description
EqualsTest two SceneHandle for equality.
GetHashCodeThe hash code of the SceneHandle from the EntityId it wraps.
ToStringReturns a string representing the EntityId wrapped by the SceneHandle.

Operators

Operator Description
intImplicitly convert a SceneHandle to int, for backward compatibility.
operator !=Test two SceneHandle for inequality.
operator ==Test two SceneHandle for equality.
SceneHandleImplicitly convert a int to SceneHandle, for backward compatibility.
SceneHandleImplicitly convert a uint to SceneHandle, for backward compatibility.
uintImplicitly convert a SceneHandle to uint, for backward compatibility.
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