Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

MemoryLabel Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public MemoryLabel(string areaName, string objectName, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
areaName The name of the memory area.
objectName The name of the object being labeled.
allocator The allocator to use. Defaults to Allocator.Persistent. Only Allocator.Persistent and Allocator.Domain support memory labeling.

Description

Initializes a new instance of the MemoryLabel struct.

Creates a new memory label with the specified area name, object name, and allocator. Attempting to create a memory label with empty strings for the area name or object name, or with an unsupported allocator, throws an exception.

You can create multiple memory labels with the same area name and object name. However, for the purposes of memory tracking, this is equivalent to reusing a previously created label. Creating a memory label is a thread-safe operation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961