Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.MakeArc

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Declaration

public static BezierPathSegment[] MakeArc(Vector2 center, float startAngleRads, float sweepAngleRads, float radius);

Parameters

Parameter Description
center The center of the arc
startAngleRads The starting angle of the arc, in radians
sweepAngleRads The "length" of the arc, in radians
radius The radius of the arc

Returns

BezierPathSegment[] An array of up to four BezierSegments holding the arc

Description

Approximates a circle arc with up to 4 segments.

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