Load a keystore
This page explains how to load an existing keystore and select a key from it to use as the project key.
This is relevant if you want to publish your application, because you must provide a key from a keystore when you sign the application.
To load an existing keystore:
- Open Android Publishing Settings.
- Under the Project Keystore heading, enable Custom Keystore.
- Click the drop-down below Custom Keystore.
- Select Browse to load a keystore from your file system, or select a keystore from below the partition in the UI. The keystores below the partition are those stored in the keystores dedicated location. For more information, see Choose the keystore location.
- Enter the password for the keystore in the Password property field. If the password is correct, Unity loads the keystore.
Select a project key
After you load a keystore into your project, select a key from the keystore to use as the project key. To do this:
- Open Android Publishing Settings.
- Under the Project Key heading, set Alias to the key you want to use.
- In the Password property field, enter the password for the key.
Additional resources
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