Create unique visual effects for your 2D URP project.
Use the different 2D URP features available to create the graphics and visual style you want in your 2D project. Simulate lighting in 2D scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary with 2D lighting in URP, or create a pixelated visual style with the 2D Pixel Perfect Camera. You can use 3D GameObjects in 2D URP scenes to create unique visual effects with 3D meshes in your 2D project.
| Topic | Description |
|---|---|
| 3D GameObjects in 2D URP scenes | Render and sort 3D GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary as if they were 2D spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary in your 2D URP project. |
| 2D lighting in URP | Techniques and resources for creating 2D lights and applying 2D lighting effects |
| Precise pixel scaling and rotation via the Pixel Perfect Camera in URP | Techniques and resources for using the PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info See in Glossary Perfect CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary in your project. |