Project Auditor is a tool that analyzes your project for any issues which it groups into the following areas:
Code issues: A list of issues that affect performance, memory usage, Editor iteration times, and other areas related to the code in your project.
Asset issues: A list of assets with import settings or file organization that impacts startup times, runtime memory usage, or performance.
Project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info See in Glossary issues: A list of problems that might affect performance, memory, and other areas related to the settings in your project.
Build report insights: How long each step of the last clean build took, and the assets included in it.
Project Auditor Summary view
To open Project Auditor, go to Window > Analysis > Project Auditor. Before you can use Project Auditor, you must install the Project Auditor Rules package. The Summary View contains a link to the package when you open Project Auditor for the first time. For more information, refer to Analyze your project.
Note: If you’re using a version of Unity older than 6.4, then you must install Project Auditor through the Package Manager window. For more information, refer to Project Auditor package documentation.
By default, Project Auditor performs a full analysis of your project with the target analysis platform set to the same build target in the Build Settings window. Code analysis runs on the main player assemblies. You can adjust the default settings in the Preferences window.