Version: Unity 6.5 Alpha (6000.5)
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  • C#

NavMeshHit.mask

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public int mask;

Description

Bitmask that specifies the NavMesh area type at the point of hit.

The index at which the binary representation of the integer contains a bit turned on is the number of the area type.
If the query proceeds uninterrupted to the target position, the mask represents the area type of the NavMesh polygon where the resulting position lies.
When the query terminates at the edge of a NavMesh polygon that is of a different type than the ones allowed by the input parameters, the mask represents the area type of the polygon that blocks the query.
When the query terminates at an edge of the NavMesh the mask is 0, to signify that there is no polygon beyond that position.

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