Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

Pipe

struct in UnityEngine.Audio

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Description

A bi-directional communication system typically between two logical threads.

One thread is referred to as "control" (main thread typically) and one as "realtime" (audio thread typically). Using ControlContext and RealtimeContext as keys to the APIs, you can read data the other thread sent you or send data back.

Public Methods

Method Description
GetAvailableData Access an enumerator to the currently available data.
SendData Send data from IRealtime to IControl_1 or vice versa.
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